![]() So hopefully this helped give some of you an idea of how you can utilise this tool within Clip Studio Paint! I think it’s extremely helpful for times like this where I have a specific pose in mind which I can’t find an exact real-life reference for. I would like to remind everyone that the 3D tool is also available in the iPad version of Clip Studio Paint - although I think the 3D characters may not be pre-installed and you have to download them from their website, which which you can easily access through the Materials window in the app itself. You can download other 3D characters or objects through Clip Studio Paint’s website, but honestly I think you can achieve a lot with the characters you’re automatically supplied with by the program. But of course you can more simply continue the drawing in Clip Studio Paint, you just work as you normally would by putting a normal drawing layer on top of the 3D layer. Then I just took several screenshots in Clip Studio, ones with the desks turned on and one off (so I could see their feet) and also one where the floor perspective guidelines were visible, and took those into Photoshop because that’s the program I usually work in. I was wanting them sitting on a couch, but I figured I could work that out myself afterwards when drawing, and just use the perspective line guides in Clip Studio to guide me. I wanted a coffee table in the scene, too, so I just chucked a couple of the classroom desks and adjusted the height so that it worked for what I needed. I was after a more dynamic perspective, and I achieved it easily just through the Object tool settings, on the left hand toolbar. I discovered the ability to change the focal length of the camera, too, which was exactly what I wanted for this image. I found the wrists, pelvis and back joints to be fairly stiff, but I could work them to a point close enough to the pose I wanted. ![]() I found that it’s a bit fiddly, and the joints can’t move in all the ways a real-life joint would, but it does enough to get the job done. Once I familiarised myself with the tools, I then had the tedious job of shifting every joint into the position I wanted, and making it look realistic and comfortable, whilst also mimicking the pose idea I had in my head. You can also individually change the size of various parts of the body, like the length of the legs, or size of the hands, feet, head, etc. This includes making the character look child-like (increasing the size of head and softening the body shape), or making the character skinnier or overweight. You can alter the shape of the character in many ways through several slider tools. ![]() I went through all of the available tools and options and fiddled around with them to get an idea of what I could edit, and how to alter the pose. I accessed the 3D characters through Window>Material>Material, then selected a sitting character (because I knew the characters I was going to pose would be sitting) and dragged it onto the canvas, which creates a 3D-specific layer (if you had more 3D objects, they’ll be on this same layer).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |